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Mech Combat | Hidden Movement | Tile Placement | Bag Management
EARTH, 2180 AD.
Dust storms engulf our planet.
Disparate factions fight over what scarce resources remain in a struggle to stay alive.
Piloting retrofitted mechanical bots, they seek victory on the battlefield by any means necessary.
They are the Battlepaths… and YOU have been promoted to commander!
In BATTLEPATHS: RAIDERS OF THE WASTELAND, you command retrofitted mechs into combat, vying for control as they navigate a hostile, post apocalyptic landscape.
Positional play and tactical misdirection define your path to victory.
“...still graded as my highest after coming back to it.”
HOW IT PLAYS
Each game of BATTLEPATHS: RAIDERS OF THE WASTELAND is played over a series of rounds. Each round is split into four phases:
SUPPLY PHASE: players draw Order Tiles equal to the Supply Draw and place them in their Planning Area.
PLANNING PHASE: players alternate turns to place Order Tiles to plan Paths or assign specific Orders to their units.
BATTLE PHASE: the dust settles and targets come into view. All paths are revealed and travelled by their units. Then, in turn order, Units carry out their planned orders and Armed units may attack.
CONTROL PHASE: players gain control of objectives on the map, accruing Salvage Points.
“It’s clear there is more to it than meets the eye”
VCT Games are part of Very Creative Thomas

